AI Insights · Timothy · July 2024
Top 5 3D Anime Games on Android in Poland: Q2 2024
Discover the performance of the top 5 3D anime games on Android in Poland during Q2 2024, including trends in downloads, revenue, and weekly active users.
In Q2 2024, the top 5 3D anime games on the Android platform in Poland showcased intriguing trends in downloads, revenue, and weekly active users. Here's a detailed look into their performance, based on data from Sensor Tower.
AFK Journey from FARLIGHT, which was released in March 2024, experienced fluctuating revenue throughout the quarter. Starting at $21.3K in early April, revenue peaked at $22K in the second week but saw a general decline, ending at around $6.3K by late June. Downloads also showed a downward trend, beginning with 13.6K in the first week of April and dropping to just 924 by the end of June. Weekly active users followed a similar pattern, starting at 18.6K and decreasing to 5.4K.
Genshin Impact from COGNOSPHERE PTE. LTD. had a relatively stable performance. Revenue varied, peaking at $18.5K in late April and again in early May, before stabilizing around the $12K to $16K range in June. Downloads saw a slight increase mid-quarter, reaching a high of 2.5K in late April, while weekly active users maintained a strong presence, peaking at 102.2K in late April before slightly declining to 77.9K by the end of June.
Honkai: Star Rail, another title from COGNOSPHERE PTE. LTD., showed a steady performance in revenue, starting at $19K in early April, dipping mid-quarter, and then recovering to $11.7K by late June. Downloads remained relatively stable, averaging around 1K to 1.5K per week. Weekly active users ranged from 28.7K to 31.9K, indicating consistent engagement.
Solo Leveling:Arise from Netmarble, which launched in early May 2024, had a notable debut. Revenue started strong at $13.1K and peaked at $18.1K in mid-May before gradually declining to $4.8K by late June. Downloads saw an impressive start with 42.8K in the launch week but dropped significantly to 398 by the end of June. Despite the decline in downloads, weekly active users remained robust, peaking at 42.8K in mid-May and stabilizing around 35.2K by June end.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. had a steady performance with a noticeable spike in late May. Revenue began at $5.5K in early April, dipped mid-quarter, and surged to $11.6K in late May before settling at $6.9K by the end of June. Downloads were relatively low but stable, with a peak of 1.1K in late May. Weekly active users showed consistent engagement, hovering around 10.1K to 11.5K throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.